(note: Looking it up tConfig has been discontinued but was replaced with tAPI, but then that was discontinued at the 1.3 update, so.)īut it runs on tAPI and I'm not 100% sure what its like, so eeeeeeeeeeeeeeeeeeeeh. When the world open, go to the World Properties tab on the. Locate the world you want to rename and double click on it to open it in TEdit (this is the default behavior in the installer if you didnt change the settings). Youll have all the time in the world to finish whatever you want. Open Explorer and browse to your Worlds folder, under Documents > My Games > Terraria > Worlds. It looks like custom generation can be done with tConfig.? I haven't actually seen an generation mods yet, but it might be something to look into. Assuming youre using the Steam version, right click on Terraria in your library and turn off automatic updates in the properties window. games bank on entirely procedurally generated worlds, like No Man's Sky, Terraria. If you load this on a map viewer it is the most boring world in existence. Fortunately, we've reached a point where AI can assist us in multiple. It starts slightly above the underground and continues clear down into what would be hell. Like for instance I remember having a world generated once where I think the surface was like a barren wasteland with lava pools and some of the world's 'evil' all over (this was one of the worst/hardest generations of the mod that I recall, I don't remember the other choices. The only thing on this world besides the buildings you spawn in is flat ground. :/ (It was on the old Terraria forum (before the official one came to be) so I wonder if it is even still around?) I'm pretty sure there is an alternate to omnitool, though it is super outdated and I no longer recall its name.
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